My Professional 3D Demo Reel - last updated 2013
Animated tv commercial that I made for ACE Cash Express using Adobe After Effects and Illustrator.
After Effects animation for Princess House's National Convention.
Animation of looking into a Stereo Microscope I created in Adobe After Effects and Photoshop for an Olympus instructional video.
Test animation created with Maya, Illustrator, and After Effects used for a company trade show.
After Effects particle animation intro for Krash.
After Effects animation for History Channel's "Tougher In Alaska" Episode 11.
After Effects animation for History Channel's "Tougher In Alaska" Episode 11.
Digital Artist, Animator, Designer In 3D & 2D
9+ Years of Professional Experience
Lives In the Greater Boston Area
Bachelor of Arts in Illustration
Bachelor of Arts in Digital Media
University of Massachusetts Dartmouth '07
Creative at the core, I am a digital artist, animator, and designer specializing in 3D visualizations.
I have extensive knowledge of the development and delivery of digital art, and have worked with a wide range of clients seeking creative visual solutions. My work has been a part of television broadcasts, commercials, independent films, medical demonstrations, marketing strategies, architectural visualizations and educational media. Other projects of mine have been used by the United States Government and for legal firms.
From years of practice and lessons, I truly believe that having a strong traditional art background at my roots enhances all areas of my digital creativity. Feel free to reach out and contact me if you have any creative needs. Thanks for stopping by!
AT&T Global Services
Remote | 2016 – Present
VR 3D Designer
Waltham, MA | 2015 – 2016
Blu Homes Inc
Waltham, MA | 2014 – 2015
3D Interactive Designer
U.S. Army Natick Soldier Research,
Development & Engineering Center/
Technology Solutions Experts Inc
Natick, MA | 2012 – 2013
3D Artist & Designer
WIN Interactive Inc
Quincy, MA | 2010 – 2012
Digital Artist, Animator, and 3D Modeler
Cambridge, MA | 2008 – 2009
Animator and 3D Modeler
One80 Visual Communications
Natick, MA | 2008
Stock’s Eye Productions
Granby, MA | 2007
3D Designer and Associate Producer
Boston, MA | 2007 – Present
Freelance Digital Artist, Designer, & Animator
Created 3D visualizations of houses and VR walk-through environments using modeling and game development software for online interactivity and for the Oculus Rift
Collaborated with engineers and product designers for floor plans, blue prints, diagrams, measurements and Revit massing models as a part of a highly proprietary pipeline
Used CAD based software, CATIA, to build accurate and intricate house parts and products organized by a massive hierarchical structure specific to each completed home
Executed numerous conversion processes such as 3DXML model data to asset bundles, enabling modification of cameras, lighting and other aspects in Unity
Input information into a complex and formulated Excel database that outputs XML code linking the models to the company website for customer configuration and purchase
Exhibited a strong sense of architectural aesthetics while wearing many hats and embracing shifting roles, tasks, and projects as a member of the Digital Tools team
Obtained Secret level security clearance for government-contracted projects
Created high and low poly 3D models for simulation and analysis of Army soldier performance in operational environments using 3DS Max and MeshLab
Scanned and fit modeled soldier equipment, gear, and weapons to human scans
Retopologized and cleaned 3D human scans (high and low poly) and 3D objects
Performed 3D point marking in proprietary 3D software
Poly intersection removal, biped rigging, skinning, weight painting, and posing
Created 2D and 3D digital interactive presentations of evidence in litigation, shown in mediation and courtroom cases such as car accidents, bullet trajectories, crime scenes, structural collapses, intellectual property, and medical malpractice
Constructed 3D models based on real-world measurements implemented into animated recreations of actual events
Worked closely with lawyers, video producers, software scripters and clients during planning, production and post-production
Created high and low poly 3D models, UV and procedural textures, and environments with ecosystems for the PBS documentary film “Broadside: Emerging Empires Collide”
Implemented and modified motion capture files with 3D characters
Set up large scenes with animations, camera moves and realistic lighting
Rendered draft and final scenes of battles, cityscapes, and strategic maps
Composited and edited multi-layered scenes in After Effects
Created animations for episodes of the History Channel series “Tougher in Alaska”
Designed, animated and synced illustrative digital maps with live action footage
Worked on graphic elements for Disney’s “Race to Witch Mountain,” the Women’s Entertainment Network’s “Amazing Wedding Cakes,” and the ‘08 Summer Olympics
Worked on Robert Stock’s independent film “Angel’s Blade II: The Ascension”
Created various 3D models under strict guidance with tight deadlines
Used a variety of camera, lighting, and audio equipment on the set of the film
Providing a multitude of creative services and numerous projects for a variety of clients
Supported the visual storytelling in videos and digital media by creating and developing compelling and instructive graphics to promote the company’s technical product portfolio.
Developed brand-based graphic concepts while working with many customers from around the world as a member of the marketing department.
3D art and animation for video and web, video production, video editing, technical illustration, and graphic design.
Creating a 3D interactive narrative and fully immersive virtual reality experience in Maya and Unity for use with the Oculus Rift.
Environment, interior and exterior modeling and texturing in Maya.
PBR texture maps created in Substance Painter and applied to models in Unity.
Generating world space normal maps with Maya, Zbrush and Painter.
Implementing emission effects and light baking to generate lightmap UVs in Unity.
Setting up LOD Groups with various poly count levels and texture resolutions for different camera distances to optimize performance and frame rate.
Creating baked spline animations and exporting them embedded in FBX files from Maya then imported into Unity.
Remotely collaborating with other team members in the pipeline via conference calls and email for project discussions and file sharing.
Animation - 2D, 3D, Animating, Lighting, Modeling, Rendering, Rigging, Storyboarding, Texturing, Weighting
Design - Architectural Design, Concept Design, Game Level Design, Graphic Design, Interactive Design, Web Design
Media - Drawing, Film, Green Screen Removal, Illustration, Image Manipulation, Painting, Photography, Video Editing
Tech - Computer Repair and Maintenance, Computer Building, Software & Hardware Solutions, Help Desk, Tutoring
2D - After Effects, Dreamweaver, Final Cut Pro, Flash, Illustrator, InDesign, Muse, Photoshop, Premiere
3D - 3DS Max, Blender, CATIA, Cinema 4D, Lightwave, Maya, Mental Ray, MeshLab, SketchUp, Substance Painter, Unity, UnReal Editor, VRay, Vue xStream, Zbrush
Platforms - Mac OSX, Windows, Microsoft Office
Imagine yourself back in high school or college for a moment. You know how there's always that one kid whose work just always seems to stand out? That guy who always seems to get the project just right, yet somehow manages to stay humble about it? That's Dan for you.
Back in college, Dan's work was always top-notch. Not only did he do his projects and do them well, but he always spent the extra time and care afterward to make the finished product shine. He's thorough, diligent and very talented, yet retains the perfect balance of modesty and confidence to make him a wonderful person to work with. Dan's the type of guy that I feel I can approach with any problem or a question, and I can trust him to have the answer or at least help lead me to one. Anyone who gets a chance to work with this guy will quickly find out what a great asset he is!
Throughout the years I’ve had the opportunity to work with Dan in a classroom environment. Dan is an extremely skilled and educated artist and illustrator. Always taking the time to see his concept through, his work displays excellence. His unique perspective brings new light to the illustration world, and I find his work refreshing. Dan’s dedication and talent will surely prove to be a great asset to any company.
Design & Marketing Specialist
Dan is hard-working, creative and an incredibly talented artist, in both digital animation and illustration, and hand-rendered illustration. He is enthusiastic about every project he takes on, and it absolutely shows through his finished products. Dan never ceases to impress!
Dan was also exceedingly better than any of the other students while attending College. He definitely had a fantastic grasp of 3D modeling and animation and worked diligently at each project he took on. I recommend him for whatever creative endeavors come his way. He is also an amazing illustrator as well which will definitely help in 2D/3D Art.
Dan was a great student while in the Digital Media program at UMass, Dartmouth. He is highly creative and motivated. His work is outstanding. I have no reservations recommending him.
UMass Dartmouth Professor
Dan offers a highly positive attitude in everything he does. He always has a smile on his face and takes sincere interest in projects he finds interesting and exciting. And, he's by far the best animator I know!
Mary E. Heichel
Freelance Graphic and Web Designer
Dan is a highly-detail-oriented digital artist with superior talent and skill in modeling and animation.
Send me a message!
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